Night's Edge Alternate Reality Universe - Why? |
Originally Posted By: Justin Schmid Sometime in 1991, I read Anne Rice's Vampire Chronicles. Yeah, it's the same old story. I fell in love with the story, and thought it would make incredible role- playing material. Similar stories account for almost all of the other vampire- related games and game-material. And, I knew when I started writing it that dozens of other people would get the same idea. Nevertheless, I continued because of one basic idea. None of the representations of vampires were satisfactory. While many people got the idea that vampires were these wild, night- life party animals or that they vamps were always trying to restore their humanity, I picked up something very different from the novels. I saw their existing humanity, saw them as real people, with every virtue and failing that you and I have. They loved, they wanted to be loved, they hated. This was finally the intuitively right version of vampires I had always wanted to see. And, that would be at the center of my vampires. The concept grew as I wrote and rewrote it, encompassing psychic powers and other new game rules. It was inevitable, I was taking vampires in directions never traveled before in the gaming universe. Instead of mystical creatures who are either heartless villains or pathetic wretches, mine would be real people, struck by a disease not entirely implausible in nature. It would turn out that placing them in the CyberPunk realm was a blessing, as it forced me to rationalize the majority of the myths and make them as realistic as possible. A lot of people would say that vampires and psychic powers aren't very realistic, but then neither are cybernetics. What's the difference? Having spent the majority of my life researching parapsychology and other unexplained phenomena, personally I consider these things a lot more plausible than cybernetics. Who could imagine chopping off their leg just so they can put a gun in a mechanical one that requires constant maintenance, will break down eventually and screws up their brain? But, everyone has heard of people talking to dead relatives, seeing UFOs and most people have had dejá-vu. Even if you don't believe in those things, they still happen every day. With the Night's Edge universe, I took this idea and said, "what if some of these things were real?". Not all of them mind you, that would have reduced it to a parody of the genre. Instead, just take those concepts that are most plausible and make them real. Psychic powers become a reality, if a rare one, and vampires exist alongside humanity. All of the concepts that could be considered "supernatural" in the alternate reality universe have followed that philosophy. I took an idea and said to myself, "if this existed today, in this world, what would it be like?". This is why vampires are so rare, and not the plentiful, flashy wastrels of other games. In the real world, we don't hear about people dying by loss of blood a lot, nor about stars who pretend to be vampires. Therefore, in the Night's Edge universe, there should not be any of that, within reason (given that it is in a different culture and society). The same went for the psychic power system, the vampire hunters and were-wolves. All were based on my research in those fields. While I personally do not believe that they exist in the real world, I feel that knowing what is believed about them helps create a more plausible game universe. Also, I was able to finally correct the mistake all psychic power systems up to this time have made. The proper term is psychokinesis, not telekinesis. Telekinesis was made up in comics years ago, and used by AD&D, then picked up by everybody else. Since its release, Night's Edge has done very well, it is into its fourth reprinting at this time, and has been translated into French and German, with more languages coming. While the more fundamentalist CyberPunk 2020 fans are ardent in their dislike of it, that is to be expected. My real pleasure has been hearing about those who have had great pleasure from it, enjoying the great role-playing possibilities it offers. For those who haven't read Night's Edge, the universe is essentially the same as that of CyberPunk 2020, except for a few things. First, gunplay isn't nearly as common. The police of the Night's Edge universe much deadlier (nothing related to vampires, just my own personal slant), and therefore while most people carry handguns, they don't use them without a very good reason. Automatic weapons are only used on special occasions, as they are hard to obtain, ammunition just as difficult. There is more belief in the supernatural. In the rough world of 2020, having abandoned traditional religion, most people turn to cults and superstitions to explain why Timmy got the bullet instead of Jack. And, vampires exist. Only a few people realize they do, and most of these people are hunters, therefore don't want others to know what they're doing, nor that vampires exist. You see, if they told others, they might get locked up, and if their activities we re public, their murders would definite provoke public interest. The supernatural creatures that do exist are considered mythical by the public, nothing more than fodder for the movie industry. Just like in our world. Last, the government is still in control. Or, rather, the government agencies like the CIA, NSA and Secret Service are still alive and well. To the public, these organizations exist no more than vampires do, but look how wrong they are about that. Operating almost completely in secrecy, these groups continue their clandestine machinations, now focusing on corporate manipulation. Therefore, the Night's Edge universe is for the most part the same as
the normal CyberPunk one. Almost all of the changes are behind the scenes.
And, this is where the horror comes in. No one is scared by a vampire in
White Wolf's Vampire, they're expected, just as no one is surprised to
find aliens in Leading Edge's Aliens. On the other hand, a GM who covertly
adds Night's Edge to his CyberPunk game is likely to have a group of very
nervous players. Unsure of what they've encountered, they're likely to
write it off as a cyberpsycho, until it comes back from the dead and has
its hands on their throats.
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Night's Edge - Support Material | Goto Top |
There have been a number of support material expanding the universe since Night's Edge, including my own:
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