You're the boy who as a kid always stole from your dad's wallet and you liked it. As
you grew up you started stealing bigger and bigger things: TVs, stereos, silverware,
computers. It simply wasn't enough. Then some fool made a bet to steal a painting
from some bigwig corp's home and you accepted. You sneaked in while they had a
party, disguised yourself as guest and quietly made your way to the upper floor
where the painting was. You lowered it out the window and fled to the night. You
still remember the thrill of danger and the art of not getting caught, which got you
hooked.
Now you are one of the last of a rare breed as electronic security and AIs make
your job harder and harder, but it doesn't matter. More challenge is always good
thing. As long as there is some thing valuable behind locked doors and somebody's
willing to pay to get it, you're going to stay in the business. You have no other
life, so you'll keep doing what you're best in. You are a Thief.
- Career Skills:
- Special Ability: Chameleon
- Appraise (INT-Based)
(Used for determining the worth of a given item.
Skill made by Morninman)
- Athletics
- Awareness/Notice
- Electronic Security
- Hide/Evade
- Perform
- Pick Locks
- Pick Pocket
- Stealth
(This list is designed for a "gentleman" thief, who gets what he wants thru
deceit and acting as someone else. The players should discuss with their GM for
any changes to these skills. Introduced in the Wildside supplement is also the
'Official' Thief, the Prowler. However, as can be seen from these stats, the
roles overlap less than you'd imagine)
- Payscale:
- Thieves get paid according to the Techie Payscale
- Common Pickup Skills:
- Disguise, Education & General Knowlege, Forgery, Handgun, Melee, Social
- Special Skill: Chameleon (From WGF, pg: 47)
- Chameleon gives you the ability to assume two possible cover roles to an
extent that will confound almost all inspection. Chameleon is more than the
Disguise skill in that it allows you to emulate the Special
Abilities of your cover roles at a reduced level. You may pick the two
cover abilities best suited to your theatre of operations and mission
requirements. The levels for the cover identities are as follows:
- Primary Cover Role:
- Chameleon /2, Round Up
- Secondary Cover Role:
- Chameleon /3, Round Up
- Third Cover Role: (Only Obtainable After Chameleon >= 10)
- Chameleon /3, Round Up
While Chameleon is primarily used to represent training in
specific roles, it also means an ability to blend into any situation or
culture easily. This is more than just a Disguise skill; use it with
Persuassion while trying to seem inconspicuous or with Fast Talk
to convince someone that you belong in that office, on that vehicle,
etc. It also represents ability at assuming another persona when acting as
a mole with artificial behavior, mannerisms and so on. Thus it acts like
the Social or Perform skills as well.
- Common Cyberware:
- IR Vision, Camoflages, Disguise Implants, Voicebox Alterations.
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