Armour Layering Rules

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(c) R.Talsorian Games, Inc.

Armor can be layered to a maximum of 3 layers; no more than ONE of these layers can be Hard Armor ( see Hard/Soft Armors Table below )

  • The 2nd layer has an additional EV penalty of 1
  • The 3rd layer has an additional EV penalty of 2
  • Subdermal Armor and Bodyplating cyberware options are considered to be armor layers
  • Skinweave is not
     

Proportional Armor Table Goto Top

When layering armor or wearing armor behind an obstacle or cover, subtract the smaller SP from the large one. Find the difference on the table and read across to the other column. This is the bonus number you add to the LARGER SP to determine OVERALL protection from the armor/armor or armor/cover combination. If you have three or more layers of protection, calculate in pairs from the inside out.

[ ex.: For armors A,B,C, you compare A and B, determine B's bonus number and then compare the new strength of B to armor C. ]

Difference
in SPs
SP Bonus
 0- 4 +5
 5- 8 +4
 9-14 +3
15-20 +2
21-26 +1
   27++0
 

Hard/Soft Armors Table Goto Top

Body armors are now divided up by whether or not the majority of their protection is based on rigid metals/ceramics/composites or on softer, more flexible ballistic fabrics. This is done for layering purposes and for some weapon damage effects. The table is arranged with heaviest protection at the top, lightest at bottom.

Hard ArmorsSoft Armors
Metal GearHeavy Armor Jacket
Police Riot ArmorMedium Armor Jacket
Door Gunner's VestPolice patrol Armor
Steel HelmetM-78 RPA Jacket
Flak vest/pantsLight Armor Jacket
Ballistic Nylon HelmetKevlar T-shirt/vest
M-78 RPA heavy vestM-78 RPA T-shirt
Corp Military body armorHeavy Leather
C-Ballistic Light MeshSkinTight armor padding
(RPA = Militech Revised Personal Armor)
 

Armor-Piercing Effects Of Mono-Weapons And Shotgun Slugs Goto Top

Unless otherwise listed specifically in the weapon's description/information, all mono-weapons are at 1/3 SP versus both Hard and Soft Armors.

Shotgun slugs have normal AP ability versus all armors, but any damage that does penetrate is NORMAL, not halved. This represents the mass and high impact capabilities of finned/saboted slugs.

GaugeSlug Damage
10ga Slugs5d6+3
12ga Slugs4d6+2
20ga Slugs3d6+1


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