Background Options For Your Campaign |
High School Programs | Goto Top |
This, or its equivalent, is still free for anyone who wants it in Europe, Japan, and most parts of North America. If you're anywhere else, it's at the GM's discretion. Requirements:
Skills Obtained:
|
General Education Programs | Goto Top |
You must pass 1 entrance exam for the general education program. Roll a D10 + INT + (1/2 LUCK) + Education & Gen Knowledge. You need a 15 for the 2 year program, or a 20 for the four year program. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
2 Year Program Requirements:
Skills Obtained:
|
4 Year Program
Requirements:
Skills Obtained:
| |
VoTech Programs | Goto Top |
You must pass 1 entrance exam for the VoTech program. Roll a D10 + TECH + (1/2 LUCK) + Basic Tech. You need a 15 for the 2 year program, or a 20 for the 4 year program. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
2 Year Program Requirements:
Skills Obtained:
|
4 Year Program Requirements:
Skills Obtained:
| |
Medical School Programs | Goto Top |
You must pass 2 entrance exams for the medical program. For the first, roll a D10 + INT + (1/2 Luck) + Education & Gen Knowledge. You need an 18 for the 2 year program, a 21 for the 4 year program, and a 25 for the 6 year program. For the second entrance exam, roll a D10 + TECH + LUCK + (1/2 of Biology or any 1 medical skill). You need a 20 for all programs. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
2 Year Program Requirements:
Skills Obtained:
|
4 Year Program Requirements:
Skills Obtained:
| |
6 Year Program Requirements:
Skills Obtained:
| ||
Business Programs | Goto Top |
You must pass 1 entrance exam for the business program. Roll a D10 + INT + (1/2 (EMP + LUCK)) + Education & Gen Knowledge. You need a 20 for either program. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
2 Year Program Requirements:
Skills Obtained:
|
4 Year Program Requirements:
Skills Obtained:
| |
Art Programs | Goto Top |
This program is open to anyone with the time and money to take it. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
1 Year Program Requirements:
Skills Obtained:
|
2 Year Program Requirements:
Skills Obtained:
| |
Computer Programs | Goto Top |
You must pass 1 entrance exam for the computers program. Roll a D10 + INT + (1/2 (TECH + LUCK)) + Programming. You need a 20 for the 2 year program, or a 24 for the 4 year program. |
Select Only One Program. NOT Cumulative With The Other Programs Of This Type | ||
2 Year Program Requirements:
Skills Obtained:
|
4 Year Program Requirements:
Skills Obtained:
| |
Journalism Programs | Goto Top |
You must pass 1 entrance exam for this program. Roll a D10 + (1/2 (INT + LUCK)). A 15 is required for this program. 2 Year Program Requirements:
Skills Obtained:
|
PhysEd Programs | Goto Top |
This program is open to anyone with the time and money to take it. 2 Year Program Requirements:
Skills Obtained:
|
Police Academy Programs | Goto Top |
This program is open to any Cop with a High School Diploma. 1 Year Program Requirements:
Skills Obtained:
|
Educational Costs | Goto Top |
With the exception of Highschool, all of these programs cost something. Police Academy is a special case, but for the others, you gotta come up with cash.
|
LifePath | Goto Top |
Student's live a somewhat different life than the average streetpunk. For each year on your life path for which you were in school, use the following LifePath tables instead of the equivalent tables listed in the CP2020 main rulebook. Any table not listed here uses the tables from the main rulebook. | |
Disaster Strikes! Roll A D10 | |
1-2: | Failed a class! Choose any one skill from your current education package, and reduce it by 1 point. |
3-4: | Expelled! You are expelled from the school, and may not continue education in the category of the program you were in at the time. If you were in the shortest version of any program, you gain none of the skills (but only spend one skill point). If you were in a longer version of your program, you take the highest version of the program you completed enough years for, but spend 1 extra skill point on it. (i.e., washing out in the 5th year of a 6 year medical program, you still get the 4 year program at +1 skill point cost) |
5: | Illness or Addiction! You have either contracted a serious illness, or become addicted to some drug (GM's choice, or 50% chance of either). Loose 1 point of either REF or COOL (D10, even = REF, odd = COOL). Additionally, if it is an addiction, roll 2D6 under your BODY, or you are still addicted. |
6: | Financial Disaster! You have to take time off from school to earn the extra money. Increase the time to complete your current program by 1 year. (If in Police Academy, you have a D10x500eb debt instead) |
7: | Accident! You were in some sort of horrible accident. Roll a D10. 1-4, you were terribly disfigured. Subtract D10/2 from your ATTR. 5-7, you were hospitalized for d10 months. If you roll 3 or more, take an extra year to complete your current program. 8-9, subtract D6/2 points from skills in your current program, due to lost study time. 10, you still have nightmares about the accident which cause you to wake screaming (7 in 10 chance each night). |
8: | Lover, friend, or relative killed. Roll a D10. 1-5, they died accidentally. 6-8, they were murdered by unknown parties. 9-10, they were murdered, and you're pretty sure who did it. Roll a second D10, 1-2, the guilty party has been arrested/charged with the crime. 3-4, the guilty party has been charged, but remains at large. 5-9, no charges have been made. 10, the cops think you did it! |
9: | False Accusation! Roll a D10. 1-2, the accusation is theft. 3-4, accused of cheating, and expelled from one class. Reduce 1 skill in your current package by 1 point. 5-6, accused of cowardice. 7-8, accused of murder. 9-10, accused of rape. |
10: | Mental or Physical Incapacitation. Roll a D10. 1-3, it's some type of nervous disorder, probably from bioplague-- Loose 1 point of REF. 4-7, it's some kind of mental problem. You suffer from anxiety attacks, and/or phobias. Loose 1 point from COOL. 8-10, it's a physical problem. You suffer from shakes, or the effects of some debilitating illness. Loose 1 point from BODY. |
You Get Lucky! Roll A D10 | |
1: | You excel at your studies! Finish your current program 1 year ahead of schedule, or, if this is your final year, add +1 to any two skills in your current package. |
2: | Financial Windfall! If you are working your way through your current program, you needn't spend the extra year. If you are already in the final year, or paying by other means, you gain D10x200eb. |
3-4: | Join a Martial Arts/Fencing club on campus. Add +1 to any martial arts, fencing, or Melee skill, or begin one of these skills at +2. |
5-6: | You are a 'teachers pet'. One of your teachers takes a special liking to you. Add +1 to any skill in your current package. |
7: | Make friend with an intern in the City Government! Roll a D10. 1-4, they're in the police department. 5-7, they're in the DA's office. 8-10,They're in the mayors office. |
8: | Join an 'Outdoor Sports' club on campus. Add +1 to Wilderness Survival, Athletics, Swimming, or Endurance. |
9: | A local boostergang has decided they like you (you have no idea why). You may call upon them for one favor/month as if you had a gang rank of +2, but don't push it, or you may find yourself on the wrong side of your 'friends' hardware. |
10: | Find a Combat teacher! Add +1 to any weapon skill except Martial Arts or Fencing, or start a new skill at +2 |