Additional Rules For Drugs

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These rules are designed to integrate with the CyberPunk 2013 and 2020 systems. They utilize hypothetical drugs with a mostly-factual chemical and biological basis. Neither the article or the author promote the usage of any illegal drug, (the same also goes for some legal drugs such as nicotine and alcohol).

Here are some Example Drugs using these new rules.
 

System Goto Top

Every drug is distinguished by three variables, the Drug-Addiction-Modifier (DRM), the Over-Dose-Modifier (ODM) and Withdrawal-Modifier (WDM). Of course each drug also has unique properties and side-affects which are detailed in the drugs description.
 

Drug Addiction Modifier (DRM) Goto Top

Each time that the user takes this particular drug they must roll 1d10 + DRM. If the result is less than the total number of times (including this one) that they have taken the drug then they are have become "addicted" .
 

Over Dose Modifier (ODM) Goto Top

Each time the drug is used roll 1d10+4+ODM. If the result is less than 11 - BODY (Unenhanced) then "overdose" has occured. Go straight to Death-State 1d10.
 

Withdrawal Modifier (WDM) Goto Top

Any time the "cold-turkey" period for the drug is reached roll 1d10+DRM. If you roll under 5 then you remain addicted and must face another "cold-turkey" period and you now suffer from the drugs "Permenant-Side-Effects", which are, of course, permanent. Anyone with First-Aid OR Pharmaceutical skill treating the withdrawer can add one-half of either of their skills (round up) to the WDM roll.
 

Mixing and Adding Drugs Goto Top

All drugs are always treated seperately, but for each "hit" of either the same or a different drug that is in your system a PENALTY of one point is calculated for all ODM roll. Any "positive" affects to skills or attributes are diminished by 50% (round down).e.g. Taking BOTH Jetwash (+2 COOL) and Pepstuff (+1 COOL) does NOT provide the user with +3 COOL, but rather with ((+2 /2 r.d.) + (+1 /2 r.d.)) = +1 COOL - they mess you around so much they negate any so called "benefits".
 

Hitting Goto Top

When a drug will cause "withdrawal symptoms to occur unless the addict has a "hit" of the drug, look at the chemical composition of the drug (Benzadrine, Tropaine Alkaloid,etc). Any other drug with at least 50% of the same base composition will offset "withdrawal". Of course you just wind up with a whole new problem.
 

Treatment Goto Top

The BEST form of treatment for any type of drug is hospitalisation. The Medical/Pharmaceutical skill of the doctors is always high, plus they can revive you should an ungraceful Death-State be reached. If the pain of "withdrawal" becomes too much you can even be placed into "braindance" untill the ordeal is over. However there is the matter of the fee ... ((10-WDM) x (900+1d600)) Nuyen.
 

Important Notes Goto Top

  1. The problem of physical addiction is detailed in these rules but the one of mental addiction must necessarily be done through insightful roleplaying.
  2. The permenant-side-effects are only inflicted should the first "withdrawal" attempt for that drug be failed. They are not cumulative should the user be attempting to withdraw again (for that drug).
  3. The "time-to-withdrawal" begins when the drug wears-off, not while it is still active.


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