Getting CyberPunk |
15 | - | Character points 2) Roll 1d10 ( instead of 2d6 ) for each stat, rerolling any scores of 2 or less. |
16 | - | RUN; to determine how far your character can run in a combat round (3.2 seconds) multiply MA by 3. You can run 3x this distance in a 10 second Turn. |
17 | - | On the character sheet, NOMAD has been added to the list of roles. |
19 | - | Body Type: the table that tells you how far you can throw is on page 89. |
19 | - | Body Type: You may carry up to 10x ( not 5x ) your BT in Kg. You may also dead lift 40x your BT in kg. |
Working |
39 | - | Chinese/S.E. Asian has been added to the language families. This includes Burmese, Tibetan, Vietnamese, Thai, Mandarin and Cantonese. |
Fitted For The Future |
47 | - | Money in 2020: "Eurodollars are pretty much the standard of currency in the 2020 world; accepted in the US, Japan, the Far East and what's left of the Middle East." |
49 | - | Encumbrance; A CPunk character can carry around as many kilos as his BT multiplied by 10. His deadlift ability is 40 times his BT stat. |
52,53 | - | SPM-1 Battlegove damage is 3d6/2d6, NOT 3d6/1d6+3 |
53 | - | Grenade Launchers ( 150eb ) may be attached under most assault rifles or hand-held. Range is 200m. HVY 0 L/N R varies 1 1 ST |
54,55 | - | Pictures of Sternmeyer M-95A and AKR-20 are actually Sternmeyer CG-13 and FN-RAL |
57 | - | Battlegloves: "a Battleglove delivers 3d6 crushing and 2d6 punching damage and has three spaces for holding any standard cyberarm option." |
57 | - | Linear Frames: The last type is Sigma ( not Epsilon? ) |
Putting The Cyber Into The Punk |
66,67 | - | Skinwatch code is SWTC not SKW |
66,67 | - | Kerenzikov HL is 1d6/2d6 |
66,67 | - | Neuralware: Olfactory Boost (N) (OLI) increase Awareness by smell by +2. Allows scent tracking. COst 100 eb. HL 2pts. |
66,67 | - | Interface Plugs HL is 1d6/pair |
66,67 | - | Gills are good for 4, not 6, hours |
66,67 | - | Radiation Detector code is RAD not RD |
66,67 | - | Scratcher damage is 1d6/2 not 1d6 |
66,67 | - | Teleoptics ability is 20x not 30x |
66,67 | - | Thermograph Sensor HL is 1pt |
68,69 | - | Voice Stress Analyzer code is VSA not VS |
68,69 | - | Tight-Beam Radio Link Code is TBR not TB |
68,69 | - | Cyberarm; 4 options allowed. Cyberleg; 3 options allowed. |
68,69 | - | Ripper Hand code is RPH not RIP |
68,69 | - | Spike Hand damage is 1d6+3 not 2d6 |
68,69 | - | Cyberweapons; no shotgun in this version. Weapon has been made part of the Weapon Mount and Link option. |
68,69 | - | Linear Frame Epsilon is Sigma |
71 | - | Coprocessors, Kerenzikov; "Kerenzikov boost can be installed at two levels of augmentation ( +1 or +2 to initiative, HL is 1d6/2d6 ). |
72 | - | Coprocessors, Machine/Tech Link; This also allows the control of smaller machines and appliances not in a factory situation |
73 | - | Implants; note, Motion Detectors, Radiation detectors and Chemical analyzers are 360 degree systems. Radars and Sonars are 180 degree systems. |
73 | - | Implants, Gills; good for 4 hours only |
75 | - | Cyberweapons, Rippers; damage is 1d6/2 |
76 | - | Cyberweapons, Wolvers; damage is 3d6 per hand |
76 | - | Cyberoptics, Targeting Scope: "In game terms this allows you to add +1 ONLY to smartgun attacks." |
77 | - | Cyberoptics, Dartgun; "Posion dart will penetrate light Kevlar armor with a lethal dosage. Takes up three (3) spaces." |
78 | - | Cyberaudio, Amplified Hearing; adds +1 to any sound-related Awareness check |
78 | - | Cyberaudio, Sound Editing; adds +2 to any sound related Awareness check. Can be used with Enhanced Hearing Range. |
79 | - | Cyberlimbs, Options; A limb can hold up to 4 built-ins maximum. A hand or foot is considered one option. |
81 | - |
Cyberweapons: Popup Gun Table |
V.Weak To Weak Limb | = | Light Pistol Only |
Average To Strong Limb | = | Medium Pistol Or Light SMG |
Very Strong Limb | = | Heavy To Very Heavy Pistol Or Medium SMG Or Small Shotgun (2 Shots, 1/2 Range) |
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82 | - | Cyberweapons, Grenade Launcher; note, a standard cyberlimb storage space can hold 2 launcher-style grenades |
Friday Night Firefight |
86 | - | Picture is identified as Sternmeyer 21 SMG |
88 | - | Actions; * Move up to your full movement ( 3 x your MA in meters ) per round |
89 | - |
Weapon Ranges Table |
Throwing Grenades | = | 10m x Body Type, -1m/every kg over 1 |
Other Items | = | 3m x BT |
|
89 | - | Weapon Modifiers Table; Aiming gives +1/rnd up to 3 rounds |
89 | - | Grenade Table; after rolling for direction if grenade misses, roll another 1d10 for distance in meters. |
89 | - | Common Covers table; Sheetrock wall = 5 SP |
90 | - |
Martial Arts Forms and Bonuses Table |
Boxing(1) | : | Strike +3, Block +2, Dodge +1 |
Thai Boxing(4) | : | Strike +3, Kick +3, Block +2, Grapple +1 |
Tae Kwon Do(4) | : | Strike +3, Kick +4, Block +2, Dodge +1, Sweep+1 |
|
91 | - | Damage, Hit locations; aimed shot is a -4 accuracy penalty |
93 | - | Common Covers SPs; Sheetrock wall = 5 SP |
96 | - |
Ranged Weapons, Reliability Table |
Very Reliable | : | 3 Or Less |
Standard | : | 5 Or Less |
Unreliable | : | 8 Or Less |
|
97 | - | Airguns, Drug and Poison Effects Table; Nausea Drugs, illness, -4 REF |
97 | - | Airguns, Acid; effects last 3 combat rounds |
97 | - | Tasers; "Tasers can be recharged from wall current, taking 1 hour to reach full charge." |
98 | - | Bows, X-bows, Spears and Throwing Stars; all nongrenade thrown weapons have a range of 3x your BT in meters |
99 | - | Grenades; Grenades can be thrown up to 10x the character's Body Type in meters, -1m/kg over 1. |
101 | - |
Explosive Ranges Table |
Plastique | : | 1 kg, 4m, 7d10 |
C6 | : | 1/2 kg, 5m, 8d10 |
TNT | : | 1 stick, 3m, 4d10 |
|
Trauma Team |
108 | - | Sample Medical History; Ripperjack will take 13 not 16 days to recover |
Drugs |
115 | - | Cost Example; cost will be 650 eb per dose |
Netrunner |
123 | - | Both illustrated cyberdecks have 1 CPU as part of their stats. |
132 | - | Program List; Wizard Book's strength is 6 vs Code Gates, 4 vs everything else |
132 | - | Program List; VIRAL 15 costs 590eb not 600eb |
132 | - | Program List; Hellbolt and Sword's costs are reversed |
132 | - | Program List; Open Sesame costs 130 eb not 150 |
133 | - | Program List; Padlock strength is 4 not 6. |
143 | - | Attacks against Systems and Cyberdecks; Attacking programs STR + 1d10 vs Code or Data Wall's STR + 1d10 |
161 | - |
Virtual Limits Table |
Virtual Conference Room | : | 1 MU |
Virtual Office | : | 2 MU |
Virtual Rec Area | : | 4 MU |
Virtual Building | : | 8 MU |
Virtual City | : | 16 MU |
Virtual World | : | 32 MU |
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163 | - |
Virtually there, How Long Will It Take |
1 Object | : | 1 Sec |
100 Objects | : | 2 Min |
1,000 Objects | : | 15 Min |
10,000 Objects | : | 2 Hrs |
100,000 Objects | : | 24 Hrs |
1,000,000 Objects | : | 240 Hrs |
1,000,000,000 Objects | : | 2,400 Hrs |
|
All Things Dark And CyberPunk |
175 | - | Bell-Boeing V-22F Osprey; cost 2.5 to 10 million EB |
Mega Corps 2020 |
| - |
Page | Company | Employees | Troops | Covert |
200 | EBM | 1,000,000 | 20,000 | 2,000 |
200 | Network 54 | ( As Before ) | 5,000 | 750 |
202 | Merril, A&F | ( As Before ) | 100 | 10 |
203 | Petrochem | 338,000 | 30,000 | 2,500 |
204 | Arasaka | 1,000,000 | 100,000 | 5,000 |
204 | Militech | 350,000 | 100,000 | 2,031 |
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