CyberPunk 2020 Rulebook (1st Edition) Errata
[ Return To Errata ]

Getting CyberPunk
15-Character points 2) Roll 1d10 ( instead of 2d6 ) for each stat, rerolling any scores of 2 or less.
16-RUN; to determine how far your character can run in a combat round (3.2 seconds) multiply MA by 3. You can run 3x this distance in a 10 second Turn.
17-On the character sheet, NOMAD has been added to the list of roles.
19-Body Type: the table that tells you how far you can throw is on page 89.
19-Body Type: You may carry up to 10x ( not 5x ) your BT in Kg. You may also dead lift 40x your BT in kg.

Working
39-Chinese/S.E. Asian has been added to the language families. This includes Burmese, Tibetan, Vietnamese, Thai, Mandarin and Cantonese.

Fitted For The Future
47-Money in 2020: "Eurodollars are pretty much the standard of currency in the 2020 world; accepted in the US, Japan, the Far East and what's left of the Middle East."
49-Encumbrance; A CPunk character can carry around as many kilos as his BT multiplied by 10. His deadlift ability is 40 times his BT stat.
52,53-SPM-1 Battlegove damage is 3d6/2d6, NOT 3d6/1d6+3
53-Grenade Launchers ( 150eb ) may be attached under most assault rifles or hand-held. Range is 200m. HVY 0 L/N R varies 1 1 ST
54,55-Pictures of Sternmeyer M-95A and AKR-20 are actually Sternmeyer CG-13 and FN-RAL
57-Battlegloves: "a Battleglove delivers 3d6 crushing and 2d6 punching damage and has three spaces for holding any standard cyberarm option."
57-Linear Frames: The last type is Sigma ( not Epsilon? )

Putting The Cyber Into The Punk
66,67-Skinwatch code is SWTC not SKW
66,67-Kerenzikov HL is 1d6/2d6
66,67-Neuralware: Olfactory Boost (N) (OLI) increase Awareness by smell by +2. Allows scent tracking. COst 100 eb. HL 2pts.
66,67-Interface Plugs HL is 1d6/pair
66,67-Gills are good for 4, not 6, hours
66,67-Radiation Detector code is RAD not RD
66,67-Scratcher damage is 1d6/2 not 1d6
66,67-Teleoptics ability is 20x not 30x
66,67-Thermograph Sensor HL is 1pt
68,69-Voice Stress Analyzer code is VSA not VS
68,69-Tight-Beam Radio Link Code is TBR not TB
68,69-Cyberarm; 4 options allowed. Cyberleg; 3 options allowed.
68,69-Ripper Hand code is RPH not RIP
68,69-Spike Hand damage is 1d6+3 not 2d6
68,69-Cyberweapons; no shotgun in this version. Weapon has been made part of the Weapon Mount and Link option.
68,69-Linear Frame Epsilon is Sigma
71-Coprocessors, Kerenzikov; "Kerenzikov boost can be installed at two levels of augmentation ( +1 or +2 to initiative, HL is 1d6/2d6 ).
72-Coprocessors, Machine/Tech Link; This also allows the control of smaller machines and appliances not in a factory situation
73-Implants; note, Motion Detectors, Radiation detectors and Chemical analyzers are 360 degree systems. Radars and Sonars are 180 degree systems.
73-Implants, Gills; good for 4 hours only
75-Cyberweapons, Rippers; damage is 1d6/2
76-Cyberweapons, Wolvers; damage is 3d6 per hand
76-Cyberoptics, Targeting Scope: "In game terms this allows you to add +1 ONLY to smartgun attacks."
77-Cyberoptics, Dartgun; "Posion dart will penetrate light Kevlar armor with a lethal dosage. Takes up three (3) spaces."
78-Cyberaudio, Amplified Hearing; adds +1 to any sound-related Awareness check
78-Cyberaudio, Sound Editing; adds +2 to any sound related Awareness check. Can be used with Enhanced Hearing Range.
79-Cyberlimbs, Options; A limb can hold up to 4 built-ins maximum. A hand or foot is considered one option.
81-

Cyberweapons: Popup Gun Table
V.Weak To Weak Limb=Light Pistol Only
Average To Strong Limb=Medium Pistol Or Light SMG
Very Strong Limb=Heavy To Very Heavy Pistol Or
Medium SMG Or
Small Shotgun (2 Shots, 1/2 Range)

82-Cyberweapons, Grenade Launcher; note, a standard cyberlimb storage space can hold 2 launcher-style grenades

Friday Night Firefight
86-Picture is identified as Sternmeyer 21 SMG
88-Actions; * Move up to your full movement ( 3 x your MA in meters ) per round
89-

Weapon Ranges Table
Throwing Grenades=10m x Body Type, -1m/every kg over 1
Other Items=3m x BT

89-Weapon Modifiers Table; Aiming gives +1/rnd up to 3 rounds
89-Grenade Table; after rolling for direction if grenade misses, roll another 1d10 for distance in meters.
89-Common Covers table; Sheetrock wall = 5 SP
90-

Martial Arts Forms and Bonuses Table
Boxing(1):Strike +3, Block +2, Dodge +1
Thai Boxing(4):Strike +3, Kick +3, Block +2, Grapple +1
Tae Kwon Do(4):Strike +3, Kick +4, Block +2, Dodge +1, Sweep+1

91-Damage, Hit locations; aimed shot is a -4 accuracy penalty
93-Common Covers SPs; Sheetrock wall = 5 SP
96-

Ranged Weapons, Reliability Table
Very Reliable:3 Or Less
Standard:5 Or Less
Unreliable:8 Or Less

97-Airguns, Drug and Poison Effects Table; Nausea Drugs, illness, -4 REF
97-Airguns, Acid; effects last 3 combat rounds
97-Tasers; "Tasers can be recharged from wall current, taking 1 hour to reach full charge."
98-Bows, X-bows, Spears and Throwing Stars; all nongrenade thrown weapons have a range of 3x your BT in meters
99-Grenades; Grenades can be thrown up to 10x the character's Body Type in meters, -1m/kg over 1.
101-

Explosive Ranges Table
Plastique:1 kg, 4m, 7d10
C6:1/2 kg, 5m, 8d10
TNT:1 stick, 3m, 4d10

Trauma Team
108-Sample Medical History; Ripperjack will take 13 not 16 days to recover

Drugs
115-Cost Example; cost will be 650 eb per dose

Netrunner
123-Both illustrated cyberdecks have 1 CPU as part of their stats.
132-Program List; Wizard Book's strength is 6 vs Code Gates, 4 vs everything else
132-Program List; VIRAL 15 costs 590eb not 600eb
132-Program List; Hellbolt and Sword's costs are reversed
132-Program List; Open Sesame costs 130 eb not 150
133-Program List; Padlock strength is 4 not 6.
143-Attacks against Systems and Cyberdecks; Attacking programs STR + 1d10 vs Code or Data Wall's STR + 1d10
161-

Virtual Limits Table
Virtual Conference Room:1 MU
Virtual Office:2 MU
Virtual Rec Area:4 MU
Virtual Building:8 MU
Virtual City:16 MU
Virtual World:32 MU

163-

Virtually there, How Long Will It Take
1 Object:1 Sec
100 Objects:2 Min
1,000 Objects:15 Min
10,000 Objects:2 Hrs
100,000 Objects:24 Hrs
1,000,000 Objects:240 Hrs
1,000,000,000 Objects:2,400 Hrs

All Things Dark And CyberPunk
175-Bell-Boeing V-22F Osprey; cost 2.5 to 10 million EB

Mega Corps 2020
-

PageCompanyEmployeesTroopsCovert
200EBM1,000,00020,0002,000
200Network 54( As Before )5,000750
202Merril, A&F( As Before )10010
203Petrochem338,00030,0002,500
204Arasaka1,000,000100,0005,000
204Militech350,000100,0002,031


| Goto Top | Copyright © 2005, Stephen Johnson. All Rights Reserved. |

| Goto Site Map | Find Out Why You're Seeing This Text |

Come see what The WyldeSide can do for you!