Fully Chipped |
7 | - | Magazine Extensions, 2x normal load is 20eb, 3x normal load is 60eb. |
7 | - | New frames: Bullpup configuration for an assault rifle can drop the concealment rating from N to L with GM's decision |
Ultratech Ad |
22 | - | Nuke'Em UV Optic, HC=1 |
CyberWarrior Ad |
32 | - | Hammerhand; HC=2d6+1, damage is 1d10, reinforced frame allows you to mount ANY heavy pistol on the OUTSIDE of forearm. |
32 | - | Buzzsaw; HC=2d6+4, soft armor damaged 2 SP/hit |
32 | - | Speeding Bullet; because of extensive modifications to standard cyberlegs, only ONE other option is allowed |
32 | - | Boostmaster; this package is +1 to REF, not initiative and you must have Kerenzikov or Speedware first! |
Bubba And J.T. |
38 | - | Sternmeyer M-95A ROF=4/30 |
42 | - | Fabrica De Armes M-2012, ROF = 1/4, squad auto has a ROF of 30 and 100 round drum magazine |
47 | - | Espinoza One Shot, Accuracy -1, damage for .50cal caseless is 3d6 |
47 | - | Fashion Gun 9; P/0/P/E/9mm/7/2/UR |
47 | - | Surprising Stranger; P/0/P/E/10mm(2d6+2)/4/2/ST |
47 | - | Kang Tao Type 97; magazine holds 10 rounds. |
48 | - | Teen Dream; Acc= -1 |
48 | - | Federated X-22; P/0/P/E/.22caseless/10/2/ST |
48 | - | Federated X-38; ROF 2, damage for .38 caseless is 2d6 |
48 | - | Federated Impact; ROF 2 |
48 | - | Federated Tech-Assault; magazine holds 30 rounds. |
Militech Ad |
50 | - | High Power 15; RIF/2/N/P/9mm caseless long(2d6+4)/180/20(60)/ST, 200m range |
50 | - | Ninja, availability is C, caliber is 5mm caseless. Over 4m away, gun cannot be heard without cyberaudio |
50 | - | Boomer Buster; P/1(-1)/L(J)/P/.477(5d6)/4/1/VR, Accuracy and Concealment drop unless firer has brace unfolded or a cyberarm. Effective range increases to 100m with brace unfolded. Ammo is automatically AP [Note: according to a letter to us from RTG, only AP ammo is sold for the weapon ]. |
EuroSolo In 2020 |
| - | When creating a Eurosolo in the 2020 edition of CyberPunk, remember that he will have an automatic +2 in his General Knowledge skill and +1 in a non-native European language. This reflects his greater level of starting education and the EEC's more cosmopolitan theatre of action. This advantage is balanced by subtracting one point from his Pickup skills ( in general, Europeans in 2020 have far more structured societies and less chance to experiment with life on the Street). |
| - | A typical EuroSolo will have a Combat Sense of +5 to +7 |
| - |
EuroSolo Skills Package |
Career Skills | Recommended Pickup Skills |
Awareness | Business Sense |
Handgun | Culture |
Martial Arts | Social |
SMG | Driving |
Wardrobe And Style | Languages |
Athletics | Stealth |
Weaponsmith | Pilot (Various Craft) |
Corporate Policy | Persuation |
Expert (One Subject) | |
|
| - | Cyberwear should be kept to a minimum; cyberoptics, cyberaudio, boosters, sometimes interface/chipware plugs. Obvious cyberlimbs and implants are frowned upon. For more detail, see Eurosource book. |